2.24.2009

Games to Come: Matt Hazard

I really think this game is going to be hilarious. (Whether it will be fun to play is still at question.)

It's hard to explain so I'll quote wikipedia:

Matt Hazard pits players in the role of the title character, a "legendary" gaming hero who is "returning to glory" in a new video game, some 25 years after his debut game and 6 years after his last game. In reality, the Matt Hazard character is in his first video game, with a history made up by D3 Publisher to chronicle the character's rise and fall in popularity. The Return of Matt Hazard marks Hazard's fictitious "comeback" to the gaming scene.

Basically its a video game making fun of video games.

My favorite example from this game where Matt fights a character from a "Pan-Ultimate Illusons" game (get it? Final Fantasy?):
http://www.gametrailers.com/player/44815.html?type=flv

Here's the newest trailer they released (via Joystiq):
http://www.joystiq.com/2009/02/23/eat-lead-the-return-of-matt-hazard-launch-trailer/

And here's the website with the original trailer:
http://www.eatleadvideogame.com/

I hope that this game will be as awesome as it makes itself out to be.


2.22.2009

Z-Day Preparedness: Weapons

Always aware of the imminent danger of Z-Day (the day zombies come), I was up till the wee hours of the morning finalizing my preferred weapons load out for when it happens.

Melee weapons:

Machette - easy to use blade and doubles as a multi-tool.

Hammer - Something heavy and blunt. Preferred over swords/axes/knives because they can crush a skull, and you don't have to worry about getting a blade stuck in fleshy bits. Can be as simple as a pipe with tape around one end (for a handle) to a replica warhammer or warmace. To those who think swords are a better choice- swords are specialized weapons and require training to be used effectively (keep in mind you have to essentially cut a zombie's head off if using a blade- not that easy to do). They are also a lot less durable.

Ranged Weapons:

Ruger Mini-Thirty - a ranch rifle that fires 7.62 rounds. Ranch rifles are shorter than normal rifles (the idea is they are easier to use on horseback and easier to carry in general) while maintaining good range and accuracy. Meanwhile, the 7.62 round is extremely common and would be easy to find in an apocalyptic situation.
OR:
SKS - a russian semi-auto carbine that also fires 7.62 rounds. Cheaper and supposedly as good if not better than the Ruger.

Glock 19 - a 9mm handgun, a slightly smaller version of the glock 17. Easy to use, extremely durable and very accurate. Some might think that larger caliber rounds would be better- but a 9mm has the advantage that it is cheap, extremely common, and has enough energy to penetrate without exit, meaning that if you shoot a zombie in the head, it will bounce around in it's skull guaranteeing that any remaining brain function is gone.

If possible, a suppressor and subsonic rounds for any of these weapons. This will essentially *silence* the gun which will help keep you from drawing more attention that necessary. In all honesty, you'll want to fire your gun as infrequently as possible and try to avoid zombies all together.

To those who think shotguns are the best weapons for zombies- Shotguns can only carry 8 shells at a time and 12 guage ammo is HEAVY. Furthermore, good luck reloading when you're stuck in a corner. You want range when it comes to these situations- the farther you can keep yourself from zombies, the better, and shotguns don't really work at distance too well.

What Makes a Good Game: FPS Level Design

Steve Gaynor of 2K Marin (makers of Bioshock), writes on his blog the importance of level design in first person shooters, specifically in context to F.E.A.R. 2. Good read.